Emmanuel Iarussi

#interaction #graphics #fabrication

Short Bio Welcome! I'm a Computer Scientist at CONICET. I'm a former postdoc from IST Austria - Bernd Bickel's group. I've got my Ph.D. at GRAPHDECO group, INRIA Sophia Antipolis, France. In 2012 I've graduated as a Systems Engineer from UNICEN University, Tandil, Argentina. I'm a former member of ANR DRAO Project, focused on facilitating and accelerating drawing for amateurs, expert designers and illustrators. As a researcher, I'm mostly interested in tools for interactive design in the context of 2D and 3D content manipulation.


AUG 2018

Our paper: FlexMaps: Computational Design of Flat Flexible Shells for Shaping 3D Objects has been conditionally accepted for presentation at SIGGRAPH ASIA 2018 in Tokyo.

APR 2018

Our team is looking for students interested in doing a PhD. Thesis in Computer Graphics. More info here.

MAR 2018

Our paper: CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds has been conditionally accepted for presentation at SIGGRAPH 2018 in Vancouver.

MAR 2018

FEB 2018

I will be teaching the course on Information Seeking and Communication Skills Training for the Systems Optimization and Security Master program, UTT.

MAY 2017

I've just joined CONICET as a permanent researcher.

OCT 2016

I've just joined Bernd Bickel's team at IST Austria as a postdoctoral fellow.

AUG 2016

I'll be visiting IST Austria for a week, and giving a talk on Monday 22nd .


FlexMaps: Computational Design of Flat Flexible Shells for Shaping 3D Objects To be presented at SIGGRAPH ASIA 2018 ACM Transactions on Graphics (TOG)

Luigi Malomo, Jesús Pérez, Emmanuel Iarussi, Nico Pietroni, Eder Miguel, Paolo Cignoni, Bernd Bickel

We propose FlexMaps, a novel framework for fabricating smooth shapes out of flat, flexible panels with tailored mechanical properties. We start by mapping the 3D surface onto a 2D domain as in traditional UV mapping to design a set of deformable flat panels called FlexMaps. For these panels [...]

CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds SIGGRAPH 2018 ACM Transactions on Graphics (TOG)

Kazutaka Nakashima , Thomas Auzinger, Emmanuel Iarussi, Ran Zhang, Takeo Igarashi, Bernd Bickel

Molding is a popular mass production method, in which the initial expenses for the mold are offset by the low per-unit production cost. However, the physical fabrication constraints of the molding technique commonly restrict the shape of moldable objects. For a complex shape, a decomposition of the object into moldable parts is a common strategy [...]

WrapIt: Computer-Assisted Crafting of Wire Wrapped Jewelry SIGGRAPH ASIA 2015 ACM Transactions on Graphics (TOG)

Emmanuel Iarussi, Wilmot Li, Adrien Bousseau

Wire wrapping is a traditional form of handmade jewelry that involves bending metal wire to create intricate shapes. The technique appeals to novices and casual crafters because of its low cost, accessibility and unique aesthetic. We present a computational design tool that addresses the two main challenges of creating 2D wirewrapped [...]

BendFields: Regularized Curvature Fields from Rough Concept Sketches SIGGRAPH 2015 ACM Transactions on Graphics (TOG)

Emmanuel Iarussi, David Bommes, Adrien Bousseau

Designers frequently draw curvature lines to convey bending of smooth surfaces in concept sketches. We present a method to extrapolate curvature lines in a rough concept sketch, recovering the intended 3D curvature field and surface normal at each pixel of the sketch. This 3D information allows us to enrich the sketch with 3D-looking shading [...]

The Drawing Assistant: Automated Drawing Guidance and Feedback from Photographs ACM UIST

Emmanuel Iarussi, Adrien Bousseau, Theophanis Tsandilas

We present an interactive drawing tool that provides automated guidance over model photographs to help people practice traditional drawing-by-observation techniques. The drawing literature describes a number of techniques to support this task and help people gain consciousness of the shapes in a scene and their relationships. We compile these techniques and derive a set of construction lines that we automatically extract from a model [...]

Computer Drawing Tools for Assisting Learners, Hobbyists, and Professionals PhD. Thesis - Université de Nice

Emmanuel Iarussi

Drawing is the earliest form of visual depiction. The goal of this thesis is to facilitate and accelerate drawing for amateurs as well as for expert designers and illustrators, employing computer graphics, image processing and interaction techniques. As this is a broad spectrum to tackle, we identify three specific problems related to drawing and propose computer tools to help users overcome the main challenges on each domain [...]